Patching Democracy
January 22nd, 2009 by Josh
In part 2 of my 1461 part series, I will address… nothing. There isn’t really a series. That was a joke, carried over from yesterday.
Speaking of jokes, here is a set of fake patch notes for the US Democracy Server, a play on World of Warcraft patch notes. Being the WoW geek that I am, I found this rather amusing.
The whole thing is worth a read, but here are a couple favorites:
President
- Leadership: Will now scale properly to national crises. Intelligence was not being properly applied.
- A bug has been fixed that allowed the President to ignore the effects of debuffs applied by the Legislative classes.
Vice President
- The Vice President has been correctly reclassified as a pet.
- The Vice President will no longer aggro on friendly targets. This bug was identified with Ranged Attacks and the Head Shot ability.
- A rendering bug was affecting the Vice President’s visibility, making him virtually invisible to the rest of the server. This has been addressed.
Homeland Security
- Homeland Security Advisory System: We have identified a bug in this system that prevents the threat level from dropping below Elevated (Yellow). The code for Guarded (Blue) and Low (Green) has been commented out. We are testing the fix and hope to have it in by the next patch.
- Item: Large Bottle of Water is incorrectly generating threat with TSA Agents when held in inventory. We are looking into the issue.
This entry was posted on Thursday, January 22nd, 2009 at 2:29 pm and is filed under Cool Sh*t, Politics. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.